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Walkthrough
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WestEd, the developers of the Making Sense of Science professional development series, chose 3C’s Quest platform to administer student assessments in their research study. In the spring of 2018, over 5,000 fourth and fifth graders completed a Quest assessment as part of a study to determine the impact of the Making sense of Science program.
Quest integrates game-based social and emotional learning (SEL) assessment scenes from Zoo U, a research-proven online game that assesses children’s SEL skills in six areas: impulse control, empathy, initiation, communication, cooperation, and emotion regulation. Students (K-5) then have an opportunity to play up to 30 scenarios to improve and reinforce learning for each of these skills. Players navigate common SEL scenarios in a school for future zookeepers.
Boys & Girls Clubs of America (BGCA) serves nearly 4 million youth at 4,300 club locations across the U.S. and abroad. They are using Quest to administer their National Youth Outcomes Initiative Member Survey to approximately 200,000 youth and 10,000 adults. The results will help BGCA gauge the impact of club efforts on youth outcomes such as academic success, good character, and heathy lifestyles.