Case Studies

We’ve partnered with many academic and nonprofit organizations to further their research and extend the reach, engagement, and impact of their evidence-based programs. We’re serving more than 500,000 researchers, providers, and program participants with our websites and technology solutions. Read about the ways we’re working with your colleagues below.

See our services flyer or contact us to discuss how we can help further your research and intervention efforts.


Adventures Aboard the S.S.GRIN

An engaging online game to teach social skills to children ages 7-12 who experience social-behavioral problems


A powerful suite of customizable web-based tools supporting program implementation.

Emotion Explorer

An innovative and engaging web- and mobile-based interactive storybook for K-2nd grade students, allowing educators to provide scaffolded and individualized student support in five critical emotional literacy skills without losing core instructional time.

Hall of Heroes

An intelligent game that prepares children for the social challenges they face while transitioning into middle school, featuring adaptive content and immediate feedback for teachers

Life Improvement for Teens (LIFT)

With funding from the Substance Abuse and Mental Health Services Administration (SAMHSA), RAND partnered with 3C Institute to develop Life Improvement for Teens (LIFT), an online intervention to build stress-management skills for adolescents who have experienced trauma.


The first self-paced, adaptive resilience education intervention designed specifically to meet the learning styles and social and emotional needs of students with HF-ASD.


An online deployment system for developmentally appropriate assessments for children (ages 6-12 years) featuring accessibility tools to address learning challenges and maximize children’s engagement and motivation.

Relapse Prevention Program

A SBIR/NIDA-funded project to develop a game-based online substance abuse relapse prevention program for adolescents


S.S.GRIN is an evidence-based, targeted RtI Tier 2 small-group intervention that addresses bullying, victimization, and social-emotional competence. The program covers communication, cooperation, impulse control, perspective taking, conflict management, empathy, and more.
Purchase at 3C Marketplace.

Stories in Motion

An evidence-based, online social visualization and data collection program for upper elementary students with ASD to improve their social skills by generating illustrated narratives around challenging social scenarios.

Strategy Shaper

With funding from the National Center for Advancing Translational Sciences (NCATS), 3C Institute partnered with David Kupfer, MD, and negotiation expert Andrea Schneider, JD, to develop Strategy Shaper, a personalized, interactive online course that gives researchers the critical negotiation skills they need to have a successful career.

The SHAPE System

The Center for School Mental Health at the University of Maryland School of Medicine has partnered with 3C Institute to develop a web-based portal that helps schools and districts assess and improve their comprehensive school mental health systems.

Via Hope Online Learning

With funding from the Texas Department of State Health Services’ Mental Health and Substance Abuse Division, Via Hope partnered with 3C Institute to develop the training website

WORK Phase I

A self-paced, adaptive job skills intervention: an online course for secondary students with intellectual disabilities, Phase I, funded by SBIR

Zoo U

Online game-based social and emotional skills assessment and skill-building program for children aged 7-11.